This 3d model you can get from here : https://www.turbosquid.com/3d-models/3d-model-hex-bolt-thread/783944
For my other 3d model you can get from here : https://www.turbosquid.com/Search/Index.cfm?keyword=3dsblak
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https://www.facebook.com/3dsblakTS
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3D Model Specifications :
Product name /~ Hex bolt full thread
Geometry /~ Polygonal Quads only
Polygons /~ 2,596
Vertices /~ 2,598
Textures /~ Yes
Textures dimensions /~ 2048×2048 UV Mapped /~ Yes
Unwrapped UVs /~ Yes, non-overlapping
3D Model Description :
Clean mesh, Quads Only
Objects and Materials use meaningful names
Scene objects organized by layers
Rendered with mental ray render engine
No Third-party render or plug-ins needed
File Formats :
Autodesk Maya 2011 ( mental ray 3.8.1.26 )
Autodesk 3ds Max 2011 ( mental ray 3.8.1.26 )
Autodesk FBX ( 2011.1 )
OBJ ( 6.5 )
Usage :
This model is suitable for use in advertising, design visualisation, film, etc.
Tags : Hex Hexagonal Bolt Nut flange Screw Construction Fixing Part Industry Screwdriver Tool Industrial 3d 3ds model 3dmodel 3dsblak TurboSquid
In this video I show how to solve a Rubik’s Cube with a 7 step layer by layer beginner method, that will give you a good foundation for learning a speed method in the future. All cases are covered and timestamps and Algorithms are below!
Algorithms:
Step 3: To the Right: (U R U’ R’) (U’ F’ U F)
Step 3: To the Left: (U’ L’ U L) (U F U’ F’)
Step 4: Easy Algorithm: (F R U) (R’ U’ F’)
Step 5: Corner Twist: R’ U2 R U R’ U R
Step 6: Corner Swap: R’ F R’ B2 R F’ R’ B2 R2
Step 7: Edge Cycle: (R U’)(R U)(R U)(R U’) R’ U’ R2
Time stamps:
Step 1a: Prepare Cross 2:57
Case 1: Red facing you on side: 4:22
Case 2: Red facing down: 4:50
Case 3: Red facing you on top: 5:16
Case 4: Red facing you on bottom: 5:38
Step 1b: Finish Cross 6:14
Step 2: Corners 8:02
Case 1: Red facing you on left: 8:37
Case 2: Red facing up: 10:01
Case 3: Red facing you on right: 11:11
Case 4: Red in bottom layer: 11:52
Step 3: Middle Layer Edges: 12:56
Case 1: To the Right: 13:52
Case 2: No edge in top layer: 14:35
Case 3: To the Left: 15:45
Step 4: Orient Last Layer (LL) Edges 16:48
Case 1: Target 17:41
Case 2: No edges up: 17:58
Case 3: Two edges up adjacent: 18:17
Step 5: Orient Last Layer (LL) Corners: 19:00
Step 6: Permute LL Corners: 21:34
Case 1: Headlights 22:05
Case 2: No Headlights 22:44
Step 7: Permute LL Edges 23:44
Case 1: Target One edge done: 23:57
Case 2: Not Target 22:50
My facebook: https://facebook.com/redKB.FB
My twitter: https://twitter.com/KennethBrandon
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Here’s the gear I’m using:
https://bit.ly/RedKB-Gear